Closed test. Expect bugs, restarts and wipes. An invite code is needed to create an account.

All news and patch notes

Patch notes: closed test build 1

The first build of the closed test. What changed since the internal builds:

World

  • Mercy General and Pine Hollow are open: a hospital town and a camp in the hills, built from our own art.
  • A new survivor character, and our own art across the rooms.
  • Graveyards in every room: you stand up at the nearest one after death.
  • World events are announced and tracked on screen.

Combat

  • Spawn protection holds while your client loads the room (up to three minutes), and the game tells you when it ends.
  • PvP fight lock: after a fight with another player you cannot switch PvP off for 30 seconds. The PvP indicator shows the lock and the seconds left.

Interface

  • New loading screen and key art behind the login and the lobby.
  • Windows for trade, achievements, PvP and world events.

Accounts and servers

  • Passwords are stored as salted, slow hashes. Old accounts move over at their next login.
  • Change your password on your account page or in the game with /password <current> <new>.
  • Too many wrong passwords in a row lock that account or address for a short while.
  • The client connects to the public server by itself.
  • Rooms boot reliably one after another; a room restart only affects the players in that room.