Patch notes: closed test build 1
The first build of the closed test. What changed since the internal builds:
World
- Mercy General and Pine Hollow are open: a hospital town and a camp in the hills, built from our own art.
- A new survivor character, and our own art across the rooms.
- Graveyards in every room: you stand up at the nearest one after death.
- World events are announced and tracked on screen.
Combat
- Spawn protection holds while your client loads the room (up to three minutes), and the game tells you when it ends.
- PvP fight lock: after a fight with another player you cannot switch PvP off for 30 seconds. The PvP indicator shows the lock and the seconds left.
Interface
- New loading screen and key art behind the login and the lobby.
- Windows for trade, achievements, PvP and world events.
Accounts and servers
- Passwords are stored as salted, slow hashes. Old accounts move over at their next login.
- Change your password on your account page or in the game with
/password <current> <new>. - Too many wrong passwords in a row lock that account or address for a short while.
- The client connects to the public server by itself.
- Rooms boot reliably one after another; a room restart only affects the players in that room.